hoogltxt.blogg.se

Super mario 64 ds multiplayer hack story
Super mario 64 ds multiplayer hack story








super mario 64 ds multiplayer hack story

It's a very amazing idea, making an editor for SM64DS, but I'm sure it's very hard too. I know I've been watching this for a while and I just haven't posted/said anything really till now. A lot of people ARE interested in this, but maybe just haven't said too much recently.

SUPER MARIO 64 DS MULTIPLAYER HACK STORY FULL

I'm sure people are now, and will be even more the better it gets, and full hacks will be easier to make and will be enjoyed by many people. I know it's hard for you to work on it when people seem so uninterested, but I'm sure people are. Full hacks like we have today for NSMB were probably really tough and not worth making in the editor's early days, as it's nothing like it is now. As hard as it is to understand, people have a hard time making full hacks with editors that aren't very easy to use. Honestly I haven't been following it super closely, but it seems like it's at least usable, and I'm just basing that off a video Skellux made (a port of one of his SM64SR levels). I know some very cool things can come out of this editor, but as of now it's just tough to use it very well. Now if there were only a way to get people to release what they've got. Then when the editor is complete, Mega Mario can kick back and be proud of what he's done for single-handedly cracking open SM64DS hacking. Eventually full hacks will get released, like Skelux's port of Star Road, for example. Then maybe he can get more features of the editor done, SM64DS hacking will surface. More people will get into SM64DS hacking, more people will be releasing stuff made from the editor, this would revive SM64DS hacking just enough to give Mega Mario enough motivation to keep going, because he could see that people were using it and maybe get inspired by it. If the people who made any levels whatsoever for SM64DS were to publicly release what they had made (even if they were complete crap), these hacks will circulate, and it will bring attention to the general rom hacking audience. I think there might be a way out of this conundrum. And Mega Mario can't be fucked making an editor no one is going to use for the aformentioned reason. I just think that no one wants to make a SM64DS hack that would be crap in comparison to future hacks if the editor were still in development.

super mario 64 ds multiplayer hack story

I can see there's definitely a "Catch 22" here.










Super mario 64 ds multiplayer hack story